So I install it but Vortex doesn't detect it and whenever I try to run fnis inside the folder this shows. įores New Idles in Skyrim by fore Fores New Idles in Skyrim - FNIS #GENERATE FNIS FOR USERS SKYRIM INSTALL# FNIS Behavior V7.4.5 XXL 5:18:37 PM Generator: C:UsersMartiAppDataRoamingVortexskyrimvrmodsFNIS Behavior VR 745. Users only need to run this mod if also using the Maximum Skeleton Extended, or other mods that support/require it. For STEP, this applies to Dual Sheath Redux, which is listed in the Patches section of the Guide. Since you must launch FNIS through Mod Organizer in order for it to recognize your mods, add FNIS to the list of executables by doing the following: Disregard this mod if Dual Sheath Redux was not installed. Then expand the GenerateFNIS_for_Users folder. Right-click the GenerateFNISforUsers.exe file and select.In the window that opens, type FNIS for the executable name.Now each time you want to run FNIS, simply select it from the drop-down menu at top right and click Run. Once FNIS is installed and set up to run inside Mod Organizer, the animation files need to be generated for the skeleton changes and weapon placement to show properly in game. In the Available Patches at the bottom of the window, check the box adjacent to 'SKELETON Arm Fix'.Ĭombined with XP32 Skeleton and Dual Sheath Redux, Fore's New Idle System allows users to place swords, daggers, and shields on the Player Character's back instead on the hip and arm.Click the button and wait for a message to appear in the window stating 'X animations for Y mods successfully included.'.Īfter closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS.Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. This will create a new mod listing in the left pane for the FNIS generated files. You will then need to check it to enable it. #GENERATE FNIS FOR USERS SKYRIM INSTALL#.